Back to All Roles
ENGINEERINGUnity
EngineeringFull-Time2 - 4 years

Mobile Systems Engineer (Flutter / Swift)

Remote (India)•Unity Core Foundry•Open for Applications

Role Overview

We are building the fastest, calmest campus mobile app ever engineered. You will lead cross-platform client development, squeezing 120Hz performance out of everyday Android and iOS devices while maintaining offline-first local SQLite caching.

Core Responsibilities

  • Develop and ship high-performance Flutter / native mobile client features
  • Implement local-first SQLite replication that seamlessly syncs when network connectivity returns
  • Build buttery micro-animations, gesture-driven navigations, and tactile haptic feedback
  • Ensure strict zero-telemetry and purpose-bound privacy protections on student devices

Qualifications & Mindset

  • Deep experience with Dart/Flutter or native Swift / SwiftUI
  • Strong understanding of mobile memory management, asynchronous streams, and render trees
  • Eye for micro-interactions and pixel-perfect design translation
  • Experience releasing apps to Google Play Store and Apple App Store

Compensation & Culture

Fully remote within India with annual team retreats in Goa
Competitive salary + equity package
Hardware allowance for test devices & peripherals
Uncapped paid time off
Direct Team Intake

Apply for this Role

Submissions are reviewed directly by the founding team.

Launches Gmail compose with details pre-filled. You can attach your PDF resume there.